CheckBox

(esrith/amos/form/CheckBox)

Checkbox control is commonly used when more than one option may need to be selected. A checkbox is a specific type of two-states button that can be either checked or unchecked. Halfchecked can be enabled as well to indicate whether some children checkboxes inside a main checkbox are checked.

Description
new CheckBox(params?srcNodeRef?)

Create a new Checkbox widget.

Type Description
_styleAttr Object

when you want to set style for other node. you can do this by example... _styleAttr:{ style-property:effected-node } this property was effected where this class was inherited and your widget was called by... var widget = new YourWidget({ style:{ style-property:style-value } }); now effected-node in you widget will have style-property = style-value

active Boolean

If true, this forces the control to enter the active state and classname 'amos-form-active' will be added.

busy Boolean

If true, this forces the control to enter the busy state and classname 'amos-form-busy' will be added.

checked Boolean

If true, this means the checkbox is currently checked. Otherwise, the checkbox is currently unchecked.

disabled Boolean

If true, any control's events(except change) are not responding. Its content cannot be edited and is excluded when the form is submitted.

error Boolean

If true, this forces the control to enter the error state and classname 'amos-form-error' will be added.

filled Boolean

A flag that shows whether a form element is filled in (true) or empty (false).

halfChecked Boolean

If true, the checkbox displays half-checked symbol.

id String

An unique id for an element. (The specified value must be unique within the document.)

label String

Label of a CheckBox.

name String

Name of checkbox. When sending a request to server, this property is the parameter's name.

readOnly Boolean

If true, the control is read-only and cannot be edited. However, its content, if presents, is included in form submission.

uncheckedValue String | Number | Boolean

Value of a CheckBox when unchecked.

valid Boolean

Validity flag that shows whether a form element is validated to be valid (true) or invalid (false).

value String

Value of a CheckBox.

viewMode Boolean

If true, the control will show only the displayedValue.

Return type Description
__baseClassInherit(constructor) None

get className from superclass.

hide(elem?) None

Hide a specified element. The hidden element will not be displayed at all.

isValid() Boolean

Returns true when value validation succeeded; otherwise, false.

isVisible(elem?) Boolean

Return true if the element is visible, otherwise false.

reset() None

Reset all state and value to default.

show(elem?) None

Display a specified element.

toggle(elem?) None

Toggle visibility of a specified element.

Description
blur

Fires when an object loses focus.

click

Fires when the user clicks on an element.

dblclick

Fires when the user double-clicks on an element

focus

Fires when an element gets focus.

keydown

Fires when the user is pressing a key (on the keyboard).

keypress

Fires when the user presses a key (on the keyboard).

keyup

Fires when the user releases a key (on the keyboard).

mousedown

Fires when a user presses a mouse button over an element.

mouseout

Fires when the mouse pointer is moved out of an element.

mouseover

Fires when the mouse pointer is moved onto an element.

mouseup

Fires when a user releases a mouse button over an element.

Constructors Detail
new CheckBox(params?srcNodeRef?)

Create a new Checkbox widget.

Parameters:
Properties Detail
<Object>
_styleAttr

when you want to set style for other node. you can do this by example... _styleAttr:{ style-property:effected-node } this property was effected where this class was inherited and your widget was called by... var widget = new YourWidget({ style:{ style-property:style-value } }); now effected-node in you widget will have style-property = style-value

Default value: {}

<Boolean>
active

If true, this forces the control to enter the active state and classname 'amos-form-active' will be added.

Default value: false

<Boolean>
busy

If true, this forces the control to enter the busy state and classname 'amos-form-busy' will be added.

Default value: false

<Boolean>
checked

If true, this means the checkbox is currently checked. Otherwise, the checkbox is currently unchecked.

Default value: false

<Boolean>
disabled

If true, any control's events(except change) are not responding. Its content cannot be edited and is excluded when the form is submitted.

Default value: false

<Boolean>
error

If true, this forces the control to enter the error state and classname 'amos-form-error' will be added.

Default value: false

<Boolean>
filled

A flag that shows whether a form element is filled in (true) or empty (false).

Default value: false

<Boolean>
halfChecked

If true, the checkbox displays half-checked symbol.

Default value: false

<String>
id

An unique id for an element. (The specified value must be unique within the document.)

<String>
label

Inherited from _FormMixin but overwritten in esrith/amos/form/CheckBox.js:117

Label of a CheckBox.

<String>
name

Inherited from _FormConstruct but overwritten in esrith/amos/form/CheckBox.js:190

Name of checkbox. When sending a request to server, this property is the parameter's name.

<Boolean>
readOnly

If true, the control is read-only and cannot be edited. However, its content, if presents, is included in form submission.

Default value: false

<String | Number | Boolean>
uncheckedValue

Value of a CheckBox when unchecked.

<Boolean>
valid

Validity flag that shows whether a form element is validated to be valid (true) or invalid (false).

Default value: true

<String>
value

Inherited from _FormConstruct but overwritten in esrith/amos/form/CheckBox.js:93

Value of a CheckBox.

<Boolean>
viewMode

If true, the control will show only the displayedValue.

Default value: false

Methods Detail
__baseClassInherit
(
  • constructor
)

get className from superclass.

Parameters
  • <Object> constructor Required
hide
(
  • elem?
)

Hide a specified element. The hidden element will not be displayed at all.

Parameters
  • <Node> elem Optional

    Specified element to be hidden.

<Boolean>
isValid
()

Returns true when value validation succeeded; otherwise, false.

<Boolean>
isVisible
(
  • elem?
)

Return true if the element is visible, otherwise false.

Parameters
  • <Node> elem Optional

    Specified element to be checked. If not specified, domNode of the widget is used instead.

reset
()

Inherited from _FormConstruct but overwritten in esrith/amos/form/CheckBox.js:83

Reset all state and value to default.

show
(
  • elem?
)

Display a specified element.

Parameters
  • <Node> elem Optional

    Specified element to be displayed.

toggle
(
  • elem?
)

Toggle visibility of a specified element.

Parameters
  • <Node> elem Optional

    Specified element to toggle visibility.

Events Detail
blur

Fires when an object loses focus.

Event Payload:
  • <Object> evt

    javascript event object

click

Fires when the user clicks on an element.

Event Payload:
  • <Object> evt

    javascript event object

dblclick

Fires when the user double-clicks on an element

Event Payload:
  • <Object> evt

    javascript event object

focus

Fires when an element gets focus.

Event Payload:
  • <Object> evt

    javascript event object

keydown

Fires when the user is pressing a key (on the keyboard).

Event Payload:
  • <Object> evt

    javascript event object

keypress

Fires when the user presses a key (on the keyboard).

Event Payload:
  • <Object> evt

    javascript event object

keyup

Fires when the user releases a key (on the keyboard).

Event Payload:
  • <Object> evt

    javascript event object

mousedown

Fires when a user presses a mouse button over an element.

Event Payload:
  • <Object> evt

    javascript event object

mouseout

Fires when the mouse pointer is moved out of an element.

Event Payload:
  • <Object> evt

    javascript event object

mouseover

Fires when the mouse pointer is moved onto an element.

Event Payload:
  • <Object> evt

    javascript event object

mouseup

Fires when a user releases a mouse button over an element.

Event Payload:
  • <Object> evt

    javascript event object